Combat mechanics and netcode!


Hi all! For the past few months, I’ve been working on a game called Gastrotale, a multiplayer roguelike (i.e. Risk of Rain or Hades) that runs in a standard web browser. I’ve always been a big believer in the web platform, and I think web technologies (like WebGL, WebRTC, and WebAssembly) are finally mature enough for a project like this.

In the second installment of my devlog, I want to highlight my work on combat mechanics and all of the fussy netcode that comes with it. Please check out the latest video if you want to learn more!


Twitter: @brkhoot

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